This is a personal project I have been working on. I wanted to give myself a challenge and try something different. The body was sculpted in Zbrush and the armour pieces were constructed in Maya. I added the small details to the normal map using NDO and textured him in Substance Painter before finishing him off in Photoshop. The beauty render was taken in Unity, the environment was made with Megascans assets and materials. The other renders were taken in Marmoset.